Catharsis
Posts : 47 Join date : 2015-08-30 Age : 30 Location : Utah...
| Subject: Catharsis Drafenguard Tue Nov 07, 2017 2:02 pm | |
| Catharsis Drafenguard General Information Alias/Nickname: I often go by Cath Age: 23 Gender: Male Sexuality: The pursuit of intimacy is one I hold little curiosity for. "Asexual," I believe one might Race: Altamone Descriptive Information Eye Color: Pallid white. Hair Color: As blanch as my eyes. (White) Skin Color: My skin has faded a bit from its misty tone, it's more akin to gray with subtle blue tinges. Height: 5'9" last I checked. Weight: One-hundred and twenty-eight pounds. Overall Physical Description: I try not to stand out. Dark clothes, black cloak or robes-- the typical attire when I'm out and about. In a city, though, it pays off not to wear dark clothes, lest you draw more attention to yourself. In such urban circumstances, I wear contrasts of white over black underclothes, but I suppose you might want more on my physical appearance as a person.
Most consider me pale for my race, as I've preferred darkness and this has blanched some of the more blue pigments in my skin to a near gray. I'm of average height, and not the strongest build-- in fact I consider myself fairly scrawny in comparrison to many. I've a sharp jawline and am told my eyes are dull, as if always bored in contrast to my analytical expression.
Attractive? No, I wouldn't consider myself so. Some might, but I would like to believe my appearance to be plain; it's better that way. Asides, people likely think me odd what with all the belts, pouches and books I carry on my person. Strengths: I'm smart, a quick thinker and quite manipulative if I do say so myself... But I suppose you mean in a fight? Err... I'm smart, a quick thinker and manipulative? Pardon the redundancy; I'm not much of a fighter, really, but I am swift on my feet and quite acute in my ability to observe or predict a person.
Weaknesses/Fears: Fear? I don't fear much, really. Not a bravery thing, so much as I just don't see much reason to be afraid. I may die, or I may live. As far as weaknesses go, I'm not the strongest, hardiest, or otherwise. I prefer to avoid fights, but if I have to fight I'll never overpower my opponents; that's what wit is for.
Overall Mental/Emotional Description: I'd say I'm a very analytical, intelligent and cautious individual, but I guess it goes deeper than that. I've always held a calm demeanor, mostly out of a lack of interest than ought else; it's difficult to entertain myself without some long term goal to work towards, or people to trick and toy with. Otherwise, I consider myself fairly neutral towards the going ons of the world --unless an opportunity arrives that I can take advantage of. In that regard, I suppose you could call me selfish, but I'd rather say I'm merely always looking out for my own goals. Is that really so bad?.. Well... Probably.
Additional Race Details:
Altamone Primary Element: First, I learned the ways of Darkness. Secondary Element: Once one is familiar with the dark, they must know its polar foe, Light. What Books Are You Still Studying From: One should always study and restudy their books, but as far as manipulating these elements go, yes I still require the books for many of my abilities.
- Racial Traits:
Third element (Time). +3 Ability points.
Back Story Overview Home City: Not a city, really... I was born in the Badlands... I'll explain shortly. Current Residence: I often reside in Galvin City; it's much more interesting here than the badlands.
- Backstory and History:
Back Story History: You might be asking yourself how someone could have been born and raised in the badlands. Frankly, that's an excellent question; one I only have a solitary answer for: My mother was a crazy Altamone. She went by the name Aryah, and was exalted for her powers-- or rather her abuse thereof. If she exiled herself or otherwise is a story I know not, but she raised me, taught me everything I know about manipulating people and carefully setting up the world around me to accomplish my goals. While this was difficult to learn as a child, things became infinitely harder the day my mother left me alone in some slums somewhere to begin my life. Things were tough at first, but I endeavored to use my young age and my more-than-life-saving capabilities as an Altamone to steal, lie, deceive and control in order to survive. Years would pass, and in this time many people would come and go as I pretended to befriend them and turned in what profit I could, severing any connection. Needless to say, I made many an enemy, and became somewhat hunted in that town, so I decided I needed a bigger place to make progress. I was in my late teens when I came here to Galvin City, the big city. A fresh start is what I need and had, but this time I'd be more careful, play the long game. I've even considered taking a part in this war between the Reggs and us.. Er... Enhanced individuals. I've never seen much point in this war, myself; I simply don't see what Monarch gains from wiping out people different from them. I don't necessarily agree with the Goliath-Bird Wing Corporation, either. I understand there's a need to defend people, but it seems they are acting drastically. But who am I to judge, so long as I can figure out some way to turn this to my advantage. That's my next step here in Galvin; to maybe see what the GBW has to offer me. Opportunities exist in war, it's true, so let's see where the die is cast; I've learned the arts of darkness and light, and mastered the art of manipulation, after all. My other family? Weren't you paying attention? I only had my mother, and she left me in that slum. I haven't a clue where she is, or who else might be in my family. I respect her for what she taught me, and my life in the badlands wasn't anything you wouldn't be able to guess; just your standard survival and hiding from creatures who want to chew on your bones. As for the town I threw into a squall, I'd prefer not to talk much on it; let's just say I would likely die if I showed my face in some towns out south. As for something more recent, I'll be joining the GBW, I think. Not on the front lines, oh no. I'd likely serve better for the purpose of subterfuge and other discrete work. History:
Trades and Purchases:
- Leave this blank for now, purchases made will go here([Link to Trade];All Changes to Gyun And Items)
Other Sources:
- Started topics total: 6G, 17xp
- Topic Participation: 12G, 30xp
- Duels: 20G, 22xp
- Rewards: 60xp
Inventory
Gyun: 88g
- Altamone Tomes:
Tome Name: Ven do Vollum Tome Element: Dark Tome Description: Also called "Path of Darkness" this is a text with a cover so black it eats the light around it.
Tome Name: Mindovaat do Kun Tome Element: Light Tome Description: A brightly bleached tome bound in white leather and a stitched sun on the cover. It's also known as "Teachings of Light."
Tome Name: Vahrukt do Tiid Tome Element: Time Tome Description: A mysterious book with a rusted metallic cover and moving gears in the binding, this tome is also called "Memories of Time."
- Weapons:
Weapon Name: Sleeve Shot Weapon Type:Conventional Weapon Category:Weapon Weapon Grade:D Weapon Size:Tiny Weapon Weight:0.5lbs Weapon Description: A four-shot revolver hidden in the sleeve, designed for concealment and surprise.
- Items:
Item Name: Item Description:
Stats
Level: 7 Experience: 9/20 PR:128(100 + 4 times Level)
Might: 11% Resistance: 16% Stamina: 24% Agility: 43% Perception: 34%+7%
Abilities
Ability Points Used: 9? Total Ability Points: 18?
- Abilities:
-Ability Name: Vokun Miin Race: Altamone (Dark) Tier: 1 Type: Support
Description: The caster's eyes become black, able to see in conditions of darkness and faint light. Put simply, a spell to see in the dark until dismissed. The caster becomes sensitive to light whilst under the effects of this spell. Requirements: Book in hand.
Range: Self Duration: Until Dismissed Cooldown: Two posts after dismissed
-Ability Name: Kun Mutahl Race: Altamone (Light) Tier: 2 Type: Support
Description: The user manipulates the light around themselves to blur and distort the colors and outlines of their form, making them more difficult to spot, especially in heavy foliage, dark lighting, etc. Ineffective in combat, since it merely prevents people from spotting the caster initially, not when they're already aware of the Altimone.
Makes perception 15% less effective to spot the caster. This becomes 30% in otherwise obscuring conditions. (Dark lighting, Dense foliage, Storm conditions, etc.) Requirements: Book in hand.
Range: Self Duration: Five Posts Cooldown: Three Posts
-Ability Name: Gevul Race: Altamone (Dark) Tier: 2 Type: Deffensive
Description: The caster creates a 12-meter radius shroud of darkness centered around themselves, dimming all light in the area until vision becomes difficult to make out detail beyond a meter or two. The caster must choose if this shroud follows them or stays in one place when cast, and cannot alter this choice after the spell has been cast. Requirements: Book in hand.
Range: Self Duration: Two Posts Cooldown: Three Posts
-Ability Name: Kun Rith Race: Altamone (Light) Tier: 2 Type: Offensive
Description: Creates a sudden, bright flare of light in front of the target that slowly dies down in brightness to pale ball of light. Those who aren't quick enough to cover their eyes are blinded for a post as they regain their vision. Requirements: Book in hand.
Range: 20m Duration: One Post Cooldown: Three Posts
-Ability Name: Vokun Tuz Race: Altamone (Dark) Tier: 3 Type: Offensive/Deffensive
Description: While chanting lines from his spell tome, a caster can conjure a blade made of quasi-solid shadows. This blade is controlled mentally, and may be directed to strike from any direction on a target within melee range, or defend the caster. Otherwise it acts in most ways as a normal, metallic weapon with great force behind it.
Due to the nature of chanting while attempting to mentally control a weapon, this spell requires the user to remain calm and focused, lest they risk prematurely ending the spell. Requirements: Chanting.
Range: Melee Duration: Indefinite Cooldown: One post if interrupted
-Ability Name: Siegyung Race: Altamone (Light) Tier: 4 Type: Support
Description: Restores about half the wounds taken by the target Requirements: Book in hand.
Range: Self or 20m Duration: Instant Cooldown: Four Posts
-Ability Name: Kilal Race: Altamone (Light) Tier: 4 Type: Defensive
Description: Allows the altamone to make a clone of him or herself and avoid a incoming attack or to trick an enemy when battling against them. Requirements: Book in hand.
Range: Self Duration: Three Posts Cooldown: Five Posts
-Ability Name: Vul Laas Lun Race: Altamone (Dark) Tier: 4 Type: Offensive
Description: The Altimone creates a lash of dark energy, whipping it at an enemy to drain their life force into themselves. Drains the target's stamina and might by half the caster's perception (20) for the duration after hit. The caster gains half of their perception to their own stamina. Requirements: Book in hand.
Range: 10m Duration: Three Posts Cooldown: Five Posts
-Ability Name: Tiid Ahraan (Entropy) Race:Altamone (Time) Tier: 5 Type: Offensive
Description: The caster manipulates time to recreate the target's recent wounds and open up old scars, undoing any healing the target has done for this fight and making them begin to bleed profusely, losing 5% of their maximum stamina each post for one-half the caster's level in posts (3). Requirements: Book in hand. Target needs to have been hurt and healed their wounds this fight.
Range:20m Duration:Three Posts bleed. Cooldown:Six Posts
Pets
Name: Sivaas Gender: Male Species: Lolini
- Information:
Description: Five tailed fox/wolf creatures with antlers that resemble those of a deer. They are naturally friendly but are extremely territorial. Their colors change per season. Autumn they have a orange circular patch of fur on their forehead while the rest of their body is light brown. The tips of their tail are Orange as well. During winter their light brown coat switches to black for females and white for males. The circular patch and tail tips are a light blue color. During the spring their fur is a salmon color. The circle and tail tips stay blue. In the summer their fur turns a beautiful light green color for females and a vibrant orange color for males. The circle and tail tips are white. Males have the horns females do not.
Personality: Usually quite calm and friendly, Sivaas is fairly quiet until provoked. His owner doesn't care to train the beast for combat, and this has reflected on the creature's passive personality.
Note: I think that covers anything. This new system is a bit of a doozy. | |
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Vernos
Posts : 205 Join date : 2015-08-18 Age : 29 Location : US-Washington State
| Subject: Re: Catharsis Drafenguard Wed Nov 08, 2017 9:07 pm | |
| I believe everything is in shape..I wish indigo were here to help further explain the system but he has vanished on me. I approve this unless something else happens. Welcome back (: | |
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